FROSTPUNK 2 TRAILER GENERATOR
By that point in the game you should already have engineer automatons and be more or less 95% done with the tech tree besides the last generator upgrades and repair station upgrades. Get the engineers from the weather station by the time you build the repair station. Only send the 25 engineerd to man the dreadnought at first, then kids, then workers, and then decide if you want to send the rest of the engineers at the last possible moment. This might have compounded from you evacuating engineers. Prosthetics won't be used unless you have an open healthcare building. I'm going to replay again, and this time, save everyone. If only I han'dt cancelled them just to save on a few more blocks of iron.Īnd last but not least, curse that Captain of Winterhome.
Sadly I only realized right before the generator exploded. I should also have realized that I've already had extra 3 steam cores in the wall drill, and that if I had realized that earlier and didn't disband my outpost, I could have saved a few more by being able to add a few more cabins.
Either that, or my unfamiliarity with the evacuation centre interface doomed about 100 or so people to death (i still think that they could have hitched a final ride on the last train). Seems to be that you can't just stuff all the children in the first go, and then go with all workers the next push. Turns out that there's a kind of 'thing' where you need to give stuff in proportion. I should really have checked out on the evacuation centre. Only in the final day of the generator did I see the number of amputees drop from 33 to 28 Because for some goddamned reason, after I made enough prosthetics for everyone, they just spent days without going out to grab them. I should have really gotten those prosthetics earlier. That hope loss is a good enough payoff, because like hell I'll let my precious engineers go. Allowing those engineers to leave first made the medical posts get undermanned, leading to a death spiral. I *should* not have allowed those engineers to move into the Dreadnought first. But most importantly, it adds a new layer that is present in many aspects of the game - be it politics, society or technological progress - the conflict between humans and their nature".So turns out that after putting the entire setting on Easy, reading through everyone else's walkthroughs, and reading through the wiki, I still couldn't save everyone. Frostpunk 2 builds on the conflicts of its predecessor - survival vs human values, life vs the arctic frost. What players should expect is a wide universe of choices, the freedom to shape the society and the city however they see fit - and reap the consequences. With a still-growing team of nearly 70 people, we have more manpower available to focus on all aspects of the game from the scale, the production value, and the quality of UX, but our ambition is to do more than a straight-up sequel. “What we aim to deliver to players is an experience that goes vastly beyond that of the original Frostpunk. Jakub Stokalski, Frostpunk 2 Co-Director, had this to say about the grand vision of the game: However, change does not come easily, and not everyone in this new multi-layered society will welcome this new direction.ĭemands and expectations of various factions will raise tensions and evoke conflicts, but will a cold-blooded rule and a Machiavellian approach to politics be necessary? As the everlasting cold continues its grip on the city and outside threats arise, you’ll need to make sure your people are united, driven, and ready for difficult, unavoidable sacrifices! After the age of coal, conquering Frostland for the oil extraction industry is expected to be the new salvation of what’s left of humanity.
You play as the leader of a resource-hungry metropolis where the expansion and search for new sources of power is an unavoidable reality. Its successor takes place 30 years after the apocalyptic blizzard storm, and Earth is still overwhelmed by the icy climate of neverending frost and harsh weather. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game that blended city building, strategy and management gameplay, creating a brand new genre.